Marvel Rivals Blood Hunt: Is the Squirrel Girl Meta Build Actually Worth It?
We ran twenty standardized Nightfall runs using four popular DPS options to measure clear efficiency, boss output, and survivability under identical squad conditions.
| Hero Build | Wave 1, 12 Clear Time | Dracula Phase DPS | Player Down Rate |
|---|---|---|---|
| Squirrel Girl (Summoner Arcana) | 11m 42s | 3,850 / sec | 4.2% |
| The Punisher (Turret / Heavy Ballistics) | 14m 10s | 4,920 / sec | 18.5% |
| Iron Man (Overcharge Beam) | 13m 25s | 4,610 / sec | 14.0% |
| Magik (Darkchylde Slash) | 12m 50s | 4,100 / sec | 22.1% |
The testing shows a noticeable split in performance. Doreen reaches the Dracula arena more than a minute and a half faster than any competitor, driven by unmatched horde clear speed. Her down rate sits at an impressive 4.2%, owing to companion leech and high mobility jumps that bypass ground-based bat swarms.
When Dracula drops from his throne for Phase 2, the scenario changes. Dracula’s high armor pool and teleport routines cut into Tippy-Toe's sustained uptime. Squirrel Girl clocks in around 3,850 DPS, lagging substantially behind The Punisher's 4,920 DPS sustained turret volleys. If the remaining squad lacks single-target punch, Dracula’s eight-minute enrage mechanic becomes a genuine risk.