Dandy's World Full Body Character Reference Guide: Toons & Twisteds Turnarounds
Scaling discrepancies frequently plague collaborative animation projects and cosplay builds. A creator building a life-sized costume needs to know whether Boxten reaches Dandy’s shoulder or his jawline. The following breakdown compiles engine metrics, polygon complexities, and relative height values across the cast.
| Character & Variant | In-Game Scale (Studs) | Estimated Height (cm) | Distinct Joint Rig Points |
|---|---|---|---|
| Pebble (Toon) | 2.8 studs | 78, 84 cm | 8 bones (Quadruped) |
| Boxten (Toon) | 4.8 studs | 135, 144 cm | 14 bones (Standard R15 modified) |
| Vee (Toon) | 5.0 studs | 140, 150 cm | 16 bones (Includes dual antennae) |
| Astro (Toon) | 5.3 studs | 148, 159 cm | 18 bones (Head arc + cloth tail) |
| Dandy (Base NPC) | 5.2 studs | 145, 156 cm | 15 bones (Root stalk + head petal ring) |
| Twisted Dandy | 7.2 studs | 202, 216 cm | 24 bones (Elongated spine + tendrils) |
Roblox engine physics map one stud to roughly 28 centimeters (approximately 11 inches) in human terms. When placing these models into customized scenes, keeping the baseline proportion ratio between Boxten and Twisted Dandy at 1:1.5 maintains the intended claustrophobic tension of the original game.
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dandy's world characters full body