Complete Combat Guide: How to Lock on and Fire in Iron Man Reimagined
Locking onto an enemy craft begins inside the JARVIS HUD interface. Your helmet display features two distinct targeting perimeters: a wide outer perimeter that tracks passive radar contacts, and an inner reticle calibrated for active weapon lock. Target acquisition occurs when an enemy drone or armored combatant stays within that inner reticle for a continuous threshold.
You cannot acquire a hard lock while tumbling out of control. Your HUD changes color from baseline Stark amber to a distinct crimson diamond once tracking engages. When using standard PC keybinds, tracking locks by holding down the Right Mouse Button (RMB) or pressing Middle Mouse Click to snap the camera directly to the nearest tracked threat. On gamepads, this corresponds to holding Left Trigger (LT/L2) while clicking the right analog stick.
If the reticle flickers or resets, your target has broken line-of-sight or exceeded maximum radar radius. Active tracking range caps out at 350 virtual meters for standard kinetic weaponry, shrinking to 180 meters in heavy atmospheric conditions or electronic interference zones.